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Old May 03, 2010, 05:22 AM // 05:22   #1
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Default Human Resto Rits

Everyone and their dog runs a primary/secondary resto rit as one of their hero healers. However, you rarely ever find humans playing resto rits at all.

I love healing, but hate the way monks do things. As such, I play a Restoration Ritualist as my main. It's all I really do, because I don't like other playstyles (and completely despise spamming spirits).

I've been running this of late, I love the emergency party healing from renewing Life most of all.

So what resto builds do you use?
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Old May 03, 2010, 05:56 AM // 05:56   #2
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Seldom run resto rit cause Im a lousy healer and I prefer to deal dmg. But when I do its usually something like:

Spirit Light weapon, mend body and soul, soothing memories, wielder's boon, weapon of warding, protective was kaolai + some energy management thing such as selfless spirit

usually dont even bother to bring my own spirits because theres always another rit on the team. im always on the lookout for a better build though i think ill try what u posted.
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Old May 03, 2010, 06:37 AM // 06:37   #3
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I also tend to run SLW - its do damn nice imo
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Old May 03, 2010, 12:25 PM // 12:25   #4
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I used to run this, or some form of it:

Link

I don't do resto that often anymore, sometimes for the Zaishen Quests when there are no monks available. A-Rage and SW are optional of course. Can be replaced by GDW/Spirit Light and FomF (handy when going with a pug)
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Old May 03, 2010, 03:21 PM // 15:21   #5
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I prefer something like...

Offering of Spirit, Life, Spirit Light, Mend Body and Soul, Splinter Weapon, Ancestor's Rage, PwK, Flesh of My Flesh

Or...

Signet of Spirits, Spirit Siphon, Ancestor's Rage, Splinter Weapon, Mend Body and Soul, Spirit Light, Feast of Souls, Flesh of My Flesh

Thing about resto rits is that you're more or less delegated to red barring. On the bright side, you can effectively do that with the two quick recharging skills Spirit Light and Mend Body and Soul. The rest of your skills can be used to support the team and for energy management. Splinter and ARage make appearances on both bars for that reason. The SoS bar adds some decent damage as well as provide fuel for the PANIC BUTTON known as Feast of Souls. With enough in channeling, Spirit Siphon nets you some great energy, so that bar is usually my resto of choice.
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Old May 04, 2010, 04:56 PM // 16:56   #6
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I see a restro rit all the time!
... Because its what I run on my rit. My bar usually has SLW, MBaS, fomf, and party heals. Focus on the party heals, because that's really the strong point of the ritualist healing. Monk party heals leave a lot to be desired (including your energy if using heal party), paragon party "heals" leave a lot of healing wanted.
Red barring is really a very poor way to put it, good rit bars should have some kind of effective party ally regen. Be that rejuvenation (stackable regen), recuperation (goes on all allies including minions!), or SLW which is stacking unstrippable +32 health every sec - almost maintainable on 3 people. MBaS will remove all conditions since most parties have an SoS along too, and after that it's nothing to heal/regen over hexes/damage.
I've been meaning to try and work GDW in sometime, for when heals just stand around bored.

Glad to see so much SLW so far! Usually when an SoS has to run restro I see other people taking Preservation.
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Old May 04, 2010, 06:03 PM // 18:03   #7
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Well, I like to run restoration build, but need to be other human players in the party, but I like to run as a secondary healer, using the old "Attuned was Songkai" build and in many cases can heal as much as a monk with the advantage of +3 HP regen to all party members, is good, can manage energy very well, and can help monks, but I don't recomend use only Rt as monks, because monks has Divine Favor.
The build I use: OACiEyk8INjmTuMW1bcSMB/A
But the real problem is acceptance, major people don't believe that a Rt can heal as good as monks, but like a secondary monk, they can.

Quote:
Originally Posted by Ney Matogrosso View Post
Well, I like to run restoration build, but need to be other human players in the party, but I like to run as a secondary healer, using the old "Attuned was Songkai" build and in many cases can heal as much as a monk with the advantage of +3 HP regen to all party members, is good, can manage energy very well, and can help monks, but I don't recomend use only Rt as monks, because monks has Divine Favor.
The build I use: OACiEyk8INjmTuMW1bcSMB/A
But the real problem is acceptance, major people don't believe that a Rt can heal as good as monks, but like a secondary monk, they can.
Ps.: Now I actually try to use Spirit Siphon in the place of Energetic, sacrifice 1 point of Spawning power and put at least 6-7 points in chaneling to manage energy.
Another option is using Ritual Lord instead Attuned was Songkai, you have less energy but more powerfull spirits with +4 HP regen, I preffer Attuned, is a personal opinion.
A Songkai build with Spirit Siphon: OACjEyiG5OSzo5kLjV9GnETmJ
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Old May 05, 2010, 02:19 AM // 02:19   #8
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I find RitLord+Recup+Rejuv+Life an interesting combo to play.
There's no prot in it, and it's hard to work the e-management to really spot heal either, but the heal/sec is just so high that you can roll through many zones because the monsters simply lack the DPS to kill anything. For harder zones pairs best with either an ER ele with PS/PB or a SoulTwisting mitigation ele with Shelter.
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Old May 05, 2010, 02:45 AM // 02:45   #9
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I was always restore before SoS came around (so Sos is a nice change for me, but everyone and their uncle has a sos rit these days. -_-). lol. Made it through legendary guardian as a restore rit. My builds were similar to madriel222's except I liked Weapon of Warding for some areas or other times Spirit Light Weapon instead of Offering of spirit. Single target heals plus party wides were handy.
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Old May 05, 2010, 05:11 AM // 05:11   #10
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i dunno i dont use spirit light because i find the one sec cast time too slow for a spike heal. yes, i hate slow heals, especially in HM since as a rit you have virtually no prot. Also, recup =no go since 25 e which is very draining. Sometimes I go Attuned was Songkai + energetic was leesa; allows you to spam heals like nobodies business. the only problem is if your attuned gets interrupted you're in trouble. Or if you happen to be casting attuned when one of your party members gets spiked. (annoying 2 second cast time)

lastly, I do not understand why people like to bring preservation since it is virtually useless in a 8 man setup.
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Old May 05, 2010, 09:36 AM // 09:36   #11
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Quote:
Originally Posted by StormX View Post
lastly, I do not understand why people like to bring preservation since it is virtually useless in a 8 man setup.
I have the same thing with SLW.
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Old May 06, 2010, 02:38 AM // 02:38   #12
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Quote:
Originally Posted by StormX View Post
i dunno i dont use spirit light because i find the one sec cast time too slow for a spike heal. yes, i hate slow heals, especially in HM since as a rit you have virtually no prot. Also, recup =no go since 25 e which is very draining. Sometimes I go Attuned was Songkai + energetic was leesa; allows you to spam heals like nobodies business. the only problem is if your attuned gets interrupted you're in trouble. Or if you happen to be casting attuned when one of your party members gets spiked. (annoying 2 second cast time)

lastly, I do not understand why people like to bring preservation since it is virtually useless in a 8 man setup.
The duration under RitLord is so long that its cost/time is not bank-breaking. Just Summon Spirits it where you need it. The regen doesn't seem particularly spectacular until you consider that (1) that 4regen is multiplied across all allies, and (2) that 4 regen is saving a TON of triggers off Rejuv, which makes it much more likely Rejuv will last till (and even past) its recycle time.
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Old May 06, 2010, 03:07 PM // 15:07   #13
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Now im using spirit channeling in my resto rit, it seems a very good energy management skill. Attuned was Songkai is also very good too, already tested, especially for free heal SM.

Offering of spirits is so mediocre e.m. skill for me, spirit siphon is better.

I dont find a good use for Rit Lord etheir, in case of communing defensive spirits, soul twisting is the choice.
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Old May 09, 2010, 05:32 AM // 05:32   #14
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Some interesting words about doing healing, seems like that is where the niche of Ritual Lord is. Which looks pretty redundant compared to Soul Twisting.

Channeling Spirits does much better with Signet of Ghostly Might, the ias bonus in particular.

Communing Spirits pretty much needs Soul Twisting to allow you to chaincast them and not run yourself out of energy.

But with the slower turnover rate on Restoration spirits, you dont need to chaincast them like communist spirits and they beneft from hitting the 19 resto breakpoint. Recuperation going to 4 pips and Rejuvenation going to 12hps.

Myself I dont like having to constantly target partymembers with buffs or healing as it means loosing enemy targets, which is why I tend to gravitate towards partywide support instead of individual. Though I think a communing spammer is clearly more meaningful than an aoe restorer, given the sheer power of spamcasting the 3 main protection spirits versus a tiny bit of redbarring from the resto spirits.
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Old May 10, 2010, 05:11 PM // 17:11   #15
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Quote:
Originally Posted by NeferJackal View Post
Though I think a communing spammer is clearly more meaningful than an aoe restorer, given the sheer power of spamcasting the 3 main protection spirits versus a tiny bit of redbarring from the resto spirits.
I agree IF:

a - There is a monk in the group to heal;

b - There inst a Minion Master or Minion Bomber in the group;

Otherwise, you cant go with protection spirits (a - need someone to heal; b -the minions will kill protection spirits in seconds).

Last edited by Nosgoth; May 10, 2010 at 05:36 PM // 17:36..
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Old May 11, 2010, 04:55 AM // 04:55   #16
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Hmm, I wonder how meaningful it would be for a minionmaster to have the 'backup' from a ritualist with a 4pip recuperation that affects all alies.

From what I can see on the wiki, while minion degeneration caps out at 10 pips, the base degen will continue to increase and eventually cancel out the bonus from recuperation.
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Old May 11, 2010, 01:30 PM // 13:30   #17
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Quote:
Originally Posted by NeferJackal View Post
Hmm, I wonder how meaningful it would be for a minionmaster to have the 'backup' from a ritualist with a 4pip recuperation that affects all alies.

From what I can see on the wiki, while minion degeneration caps out at 10 pips, the base degen will continue to increase and eventually cancel out the bonus from recuperation.
For these reason the MM need to replace the minions all the time. If you don't use a MM bomber, the Restoration Rt could be a good option to maintain the minions, but if you running a Bomber, the regen pip could disturb a little but the minions will die, so the problem is minimal. Like I said Rt healers are a excelent option for secondary healer, Songkai is good if you like to perform actions and are good enough to target and heal players, but using Ritual Lord, you will basically put spirits and they will work for you, this is a option too, but you perform less actions and really be a secondary healer, helping monks. Communing Protector could really be a problem using MM, I use and if you have few minions this is not a problem, but if you have too many (more than 10) this will be a serious problem, but in some cases I preffer to use communing even with MM, extra protection is always a good option, to the first spike, mostly. I like to play as a sec healer sometimes, is fun and Rt could find another niche in the party, as I can see, today at least 4 niche could be ocupied by Rt: Spiker, Spirit Spammer, Protector and Sec Healer. Probably there are more like support but I don't remember now.
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Old May 12, 2010, 12:33 AM // 00:33   #18
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I've been abusing the buffed Spirit Channeling for insane energy management.

http://pvx.wikia.com/wiki/Special:Pv...o=Submit+Query

This build can be edited to suit a wide variety of purposes. It can focus on party heals or single heals without sacrificing too much. I run +1+1 Restoration and +1 Spawning. Remember to bring a staff with +20% enchanting mod.

Last edited by AndroBubbles; May 12, 2010 at 12:36 AM // 00:36..
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Old May 12, 2010, 05:53 AM // 05:53   #19
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Quote:
Originally Posted by AndroBubbles View Post
I've been abusing the buffed Spirit Channeling for insane energy management.

http://pvx.wikia.com/wiki/Special:Pv...o=Submit+Query

This build can be edited to suit a wide variety of purposes. It can focus on party heals or single heals without sacrificing too much. I run +1+1 Restoration and +1 Spawning. Remember to bring a staff with +20% enchanting mod.
Do you have some numbers on the Egain per second versus Offering of Spirit?
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Old May 12, 2010, 06:20 AM // 06:20   #20
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It's nearly the same, a little more if you have an enchanting mod. Really you should just go with the elite that has the more useful attribute for your build.
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